
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Next up
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
And now... enemy pathfinding!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
@ElPichon ![]()
's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.
But beware... the Ghabbit is hunting and you must restore power before it's too late!
Play the Demo before March 1: https://bit.ly/ChunkyJump
I implemented collision detection. Now go bash that ghost!
AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.
The award-winning game is also part of Steam Next Fest!
Play the demo now: https://bit.ly/AETHUS
Wind up! Increase your next attack's damage. Maximum buffness.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Happy Devruary! Devruary Day 26 celebrates @LylacGames
! They're the creative duo working on "Beloved Bound"! We also have a question for the devs of Game Jolt: What feature are you most excited about in your current game?
Raid! Play a random attack in the opponent's hand against them.












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