
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Next up
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Wind up! Increase your next attack's damage. Maximum buffness.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
And now... enemy pathfinding!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I implemented collision detection. Now go bash that ghost!
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