
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Next up
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Raid! Play a random attack in the opponent's hand against them.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
I implemented collision detection. Now go bash that ghost!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Wind up! Increase your next attack's damage. Maximum buffness.
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