
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Next up
I implemented collision detection. Now go bash that ghost!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
And now... enemy pathfinding!
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
Raid! Play a random attack in the opponent's hand against them.












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