
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Next up
I implemented collision detection. Now go bash that ghost!
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
And now... enemy pathfinding!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Happy Devruary! Devruary Day 18 celebrates @lazyguygames ![]()
! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?
Wind up! Increase your next attack's damage. Maximum buffness.












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