
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Next up
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
And now... enemy pathfinding!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
I implemented collision detection. Now go bash that ghost!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.












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