
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Next up
And now... enemy pathfinding!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I implemented collision detection. Now go bash that ghost!
Wind up! Increase your next attack's damage. Maximum buffness.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.












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