
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Next up
Wind up! Increase your next attack's damage. Maximum buffness.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
And now... enemy pathfinding!
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