Loading...
27
Game
Runes of the World
10 months ago

~ Dialog and Answering system ~

That took me almost an hour to do...


So, yeah, that actually took me less 2 hours to do. That's awful...

Listen guys, if something works, do not touch it at all. I swear, I ruined everything in this system by just changing a one letter in the name of a layer, and after that I wasted a hour to realize that and fix.

So, back to the topic of the dialog system:

Don't mind that Tarhun responded with "Alright, see ya." and the dialog disappeared in a miliseconds. No idea why that happens, but I'll try to fix it.

And don't mind either that the choice window overlaps these things in the top left corner, I'll think about how can I change it to fix it too.

Basically, you can interact with stuff with pressing X, and skip dialogs like I did with B.

I don't think there's much I can say about the answering system, it's just the thing that caused me the most of the problems, that's all, lol.

Thank you for reading this post! I hope you liked it.



0 comments

Loading...

Next up

~ Runes of the World - Small Update ~

Tarhun, Switching characters effect, Dialogue and Teleport (fast travel thing) update.

~ Revamping the way attacks will work (part 1) ~

A little update on attacks, on which I wasted approximately a hour.

WHO THE HELL IS MIKE!?!?!?!?!

Happy 10th Anniversary to Undertale from Team Marine

~ Runes of the World - Devlog No. 1 ~

Wow, it's been a while.

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

4 months...

PmAt: Omg tarhun ur so high

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Help, wtf is this bug, Clickteam