Next up
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
Yo guys, I have prepared something really new and pretty unexpected this time. Today I want to show you new combat updates
Added some rooms and testing stability of generation, but it`s still a lot of work ahead
Fight the dead. Fear the living. Collect them all.
The Walking Dead Universe has entered the Game Jolt Shop!
Get 'em now: https://gamejolt.com/#shop
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
Happy Halloween! Today's prompt is Pumpkin! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
A liiiittle Sunday screenshot :>
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)










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