They include blocking mechanic for player and few mechanics for enemies, like ability to be stunned by blocking and throwed vase and do combo attacks.
Blocking for player costs by them items durability, some attacks can break down your block and make you an easy target.
Every enemy can be stunned with certain conditions, for this test enemy the conditions are blocking and throwed vase.
Enemy comboes are unique for every enemy type, someone can break down your block with heavy attacks, and an other one simply will hit you with fast, but weak attacks
Next up
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Knight? Shooter? Booth? It`s up to you Every sword need to be charged to increase it`s damage.










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