They include blocking mechanic for player and few mechanics for enemies, like ability to be stunned by blocking and throwed vase and do combo attacks.
Blocking for player costs by them items durability, some attacks can break down your block and make you an easy target.
Every enemy can be stunned with certain conditions, for this test enemy the conditions are blocking and throwed vase.
Enemy comboes are unique for every enemy type, someone can break down your block with heavy attacks, and an other one simply will hit you with fast, but weak attacks
Next up
Added some rooms and testing stability of generation, but it`s still a lot of work ahead
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
A liiiittle Sunday screenshot :>
Minor update time! In Collecta if you decided to become a 6 handed monster await for consequences! Every extra hand or organ will increase your defectiveness value, so as more you are modified, so the betray chance of your body increases
🚨 WELCOME BENDY AND THE INK MACHINE TO THE SHOP 🚨
Check out the @JoeyDrewStudios SHOP and treat yo self to Bendy and the Ink Machine sticker pack, avatar frames and background! https://gamejolt.com/@JoeyDrewStudios/shop
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
Knight? Shooter? Booth? It`s up to you Every sword need to be charged to increase it`s damage.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
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