Game
Terry's Treasure Trouble!
1 year ago

Did a bug fix. Something prevented keyboard users from playing.

It should be fixed now.




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Convention centers are kinda sad without people in them.

The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.

Three reasons to be going after the treasure:

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.

Since those layers are all the same color, they'll blend.

Sorry I haven't been updating anyone on Robot Maid P-NA-4. I took a big break from that, and played some other games instead.

I've still got work to do on it, like making a third level and its accompanying enemies.

Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.

...but it's okay, since no humans are gonna get hurt, right?

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.