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I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.
Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.
Made a start screen.
Gameplay of an early demo version of the game I'm working on.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Started to design a bestiary/prison for monsters.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Octocannon. It's a cannon with tentacles or maybe an octopus with a cannon where its head should be, I don't know.
I tried to make a sketch with all the bosses in the game not from a top-down perspective.
Personally, I'm not sure about the implementation, but my mom said that it looks cool, so it is.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I'm not very good at drawing detailed characters outside of a top-down view, so I went with a simplified style for the pictures in the tutorial.
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