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Meat_City_Grinder by Niko Kozlowitz
 

Arena top-down shooter with cartoonish gore and a stupid name. Made in Unity.

There are currently nineteen types of monsters and six weapons in the game. 

The main focus of the gameplay is quickly killing enemies to increase combos and collect points, which determine the speed of recovery after one hit and the acquisition of abilities. I tried to fit in the combo system organically, so during the game it should not be out of tune with your playstyle.

#action #arcade #retro #scifi #other #shooter #survival #difficult



mature
Intense Cartoon Violence
Blood and Gore

The bestiary is outdated, and now I’m too lazy to redo it, so I had to cut it out. I felt sorry for cutting out the art for the bestiary, so I'm posting a couple of my favorites here.

I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.

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Dinosaur.

My friend said he looks like green Sonic.

Динозаврик.

Мой друг сказал что он похож на зелёного Cоника.

Sprites for friendly NPCs.

Спрайты для дружественных НПЦ.

I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.

Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.