9 months ago

Doing some experiments with wider Paintings and my collision code seems to be right?

This is a 2x1 Painting, so it needs 2 walls next to each other, anything in the way makes it invalid placement.

[Cont]


Slight issue that you can still place on over the right hand wall. Not sure how to fix that. I could assign both walls the same Painting but that might cause issues.

monstisla1889.gif

Maybe a better option would be putting multiple paintings next to each other can cause a merging?



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As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

DING!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

OMGOSH! Shiny Shadow Beldum!

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

WOO!