Game
Tsalagi
2 years ago

Doing some work on the powerups so they can actually be used. SKIP and PEEK are making their way in, and currently experimenting with INVINCIBLE.

Also I think I'll do the next release at Area 5 because it's another natural stopping point.




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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

This game has gone through so many iterations it's not even funny anymore

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Behold my beautiful canoe!

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?