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26
Game
The Last Man Standing
1 day ago

Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev




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Added some falling leaves to the environment. What do you guys think? #gamedev

Environment Updates:

- Added more ground in the corners of the battlefield.

- Placed iron sheets and tires for extra detail.

- Added plants and flowers outside the edges.

- Introduced new signs to enhance the atmosphere.

What do you guys think? #gamedev

Implemented a score system that assigns different point values to each enemy type. #gamedev

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

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Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev