6 months ago

DRAGON TOWER




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VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Ghost Hunting!

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

Joltober Day 30 - #Witch

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)