1 month ago

Dragonite is rather strange for a pseudo-legendary, with its friendly demeanour, but it’s such a nice Pokémon for that reason. The Go-Line palette also works so well for it.

Many thanks to @/bluwit for suggesting the subject and concept for this piece.




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I mainly did this as a fun exercise in colouring a sprite using the Extended Pico-8 palette, but I also like Yoshi so it served two purposes.

I normally don’t make character sprites, so this took a while and I am happy with the end results.

Bellsprout has always been a little under appreciated, I feel, and it occupies a special place in my heart as it was on my first ever Pokémon team back on the Blue GB cartridge.

The palette used for this piece was Go-Line, which can be found on Lospec.

One of (hopefully) four entries I’m planning on making for @/Polyducks Nokia 2024 collab, this mini-Metroid scene was too tempting to pass up once I’d thought of it!

Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)

Since Metroid Prime 4 was (finally) shown in yesterday’s Showcase, I thought it would be a good time to share my 1-bit Tallon Metroid piece again. ☺️

I’ll have to make another of these sometime… 🤔

#pixelart, #metroid

Peachy!!

Thank you all so much for helping me achieve this milestone!

I’m pleased that you like my pixel art and I hope you’ll continue the journey with me going forwards.

It took a little longer than planned, but I made my fourth and final entry made for the 2024 Nokia Collab.

I always had fond memories of SHMUP’s and I’d never realised the complexity behind them. This 1-bit version is a nod to those efforts.

#Fauvism

Well, I tried... Is it everything you were hoping for, @ManutkArt ?

: Clip Studio Paint

In response to this art challenge: https://gamejolt.com/p/rando-art-challenge-transform-this-piece-…

The second of four entries I’m making for @/Polyduck’s 2024 Nokia Collab, this iso survival horror game was almost inevitable.

I was surprised that isometric would work so well on a 96x65 pixel canvas, but pleased at the same time.