Game
meaty city

2 months ago

Drawing sprites for the new boss.

#shooter #action #topdown #horror




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I tried to make something similar to a grappling hook. Not sure if he will fit into the game or not.

#shooter #action #topdown #horror

Now after death the level does not reload instantly. The player leaves his corpse and must press a key to restart.

Теперь после смерти уровень не перезагружается сразу. Игрок оставляет свой труп и должен нажать клавишу для рестарта.

Time for a little something different!

Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.

I've done some re-balancing work lately, but it's still not going to be easy.

Dinosaur.

My friend said he looks like green Sonic.

Динозаврик.

Мой друг сказал что он похож на зелёного Cоника.

(#New #Map #Testing) I've updated and resize the map-scale 8x Times since last time just to see how much my PCG tool can handle it, on top of that now map uses Word-Partition set-up and the performance are sky-rocketed gain about 4x times the performance

I tried to make a sketch with all the bosses in the game not from a top-down perspective.

Personally, I'm not sure about the implementation, but my mom said that it looks cool, so it is.

Reworked freezer.

I've created a new, relatively simple inventory system. For now, I can only retrieve swords and healing potions, but I plan to create lots of new items!

I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.

Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.