Game
meaty city

1 year ago

I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.


Решил сделать первого босса уязвимым для конкретного типа урона на разных этапах сражения для обучения игрока игровым механикам.



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I tried to make a sketch with all the bosses in the game not from a top-down perspective.

Personally, I'm not sure about the implementation, but my mom said that it looks cool, so it is.

The bestiary is outdated, and now I’m too lazy to redo it, so I had to cut it out. I felt sorry for cutting out the art for the bestiary, so I'm posting a couple of my favorites here.

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#shooter #action #topdown #horror

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.

Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Gameplay of an early demo version of the game I'm working on.

Sprites for friendly NPCs.

Спрайты для дружественных НПЦ.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Reworked freezer.