Each battle runs a real-time sim with 1000+ soldiers simultaneously. Each controlled by a next-gen multi-thread AI, controlling their decisions, pathfinding, & loyalty. With procedural animation, this allows unprecedented character & combat fidelity. 🪖
Next up
They won’t know what hit ‘em. Literally. 💥 #Kingmakers
#IGNFanFest here we come!
Switch between combat and commanding troops. 🫡
Issue orders to warriors, or leave it up to your petty officers. Allocate archers, swordsmen, spearmen, and cavalry, build fortifications, and plan your next move before diving back into the fray. #Kingmakers
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Have a good Boi
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
0 comments