2 years ago

Each battle runs a real-time sim with 1000+ soldiers simultaneously. Each controlled by a next-gen multi-thread AI, controlling their decisions, pathfinding, & loyalty. With procedural animation, this allows unprecedented character & combat fidelity. 🪖




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Switch between combat and commanding troops. 🫡

Issue orders to warriors, or leave it up to your petty officers. Allocate archers, swordsmen, spearmen, and cavalry, build fortifications, and plan your next move before diving back into the fray. #Kingmakers

Introducing KINGMAKERS Our thrilling new action/strategy sandbox game set in a war-torn medieval era with modern weaponry. Build, lead, and change the course of history! — coming to PC, solo or co-op. Wishlist now on Steam!

They won’t know what hit ‘em. Literally. 💥 #Kingmakers

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

My D&D art for my family so far (WIP if you couldn't tell)