2 years ago

Each battle runs a real-time sim with 1000+ soldiers simultaneously. Each controlled by a next-gen multi-thread AI, controlling their decisions, pathfinding, & loyalty. With procedural animation, this allows unprecedented character & combat fidelity. 🪖




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Introducing KINGMAKERS Our thrilling new action/strategy sandbox game set in a war-torn medieval era with modern weaponry. Build, lead, and change the course of history! — coming to PC, solo or co-op. Wishlist now on Steam!

They won’t know what hit ‘em. Literally. 💥 #Kingmakers

Switch between combat and commanding troops. 🫡

Issue orders to warriors, or leave it up to your petty officers. Allocate archers, swordsmen, spearmen, and cavalry, build fortifications, and plan your next move before diving back into the fray. #Kingmakers

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Rockin the Guitar, an Axe like Guitar I made for my Uni project