1 year ago

Edit:Change the controls, now I've got a designated [Item Action] button instead of it being an [Attack] button with with most other Items being used with the [Interact] button.Also upgraded the Shovel to have Charge up,kinda overpowered right now though!




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Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

Oh no, it's sick

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

DING!