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OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
DING!
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
I am behind on progress post but need sleep.
Drew new Crafting Buildings because I didn't want to fill the Crafting Bench with loads of Equipment Recipes.
Even with the new ones, I'm still probably going to have to add tabs to swap between types
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.
It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?
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