2 years ago

Edit: with trees etc
When the world is built each Chunk works out the which land type is the most, then it can use that to adjust the land tiles to give variation, i.e I can have different types of Grassland instead of all the same tile.


Test chunk on the right, control (basic) chunk on the left

Obviously these are just test patterns, I'll make them look better and add some randomness.



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AAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaahhhhhhhh! I got the cute cactus card I wanted!

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Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.