2 years ago

Edit: with trees etc
When the world is built each Chunk works out the which land type is the most, then it can use that to adjust the land tiles to give variation, i.e I can have different types of Grassland instead of all the same tile.


Test chunk on the right, control (basic) chunk on the left

Obviously these are just test patterns, I'll make them look better and add some randomness.



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So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!

Merry chistmas to those who celebrate and happy holidays to everyone!

I hope you all have a wonderful holiday and a fantastic end of year!

Please look after yourselves, keep being awesome and please stay safe out there!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

WOOP!

The Rat

Oh. Urm...hi?

Thank you all for the follows, what a wonderful holiday gift! I broke 5000 followers!!

I hope you're all well and have a fantastic holiday and New Years!

Please look after yourselves and keep being awesome!

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Progress post should be up later once I can get on the computer to get at the gifs