As of version D0.10, Immortal Sins will no longer be compatible with Microsoft Windows Vista (including Service Pack 1 and Service Pack 2)for the Gamejolt and IndieDB versions. The installer will not install or update the game if the PC runs that OS version. In addtion, the installer will move over to Windows Installer 5.0 which is exclusive to Windows 7 and higher versions, to provide improved compatibility and new features
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Enjoy a nice dish, get a nice buff. What's not to like?
Something something... Stuff that I worked on.
Who did this?
Taking the wraps off. For real this time.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added achievements. Because why not?










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