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Added some falling leaves to the environment. What do you guys think? #gamedev
Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev
Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev
Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev
@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!
They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2
We think you SHOULD know about them so complete the quest!
Implemented a score system that assigns different point values to each enemy type. #gamedev
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