2 years ago

Excalinine: New artworks (Mickal, Silver, Moniker, Antifox)

New rendered artworks for project Excalinine. These will be now used for the game branding.

The Demo game will be released before 2025 on Scratch.




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Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

Testing out a new move! This move is for all characters

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.