2 years ago

Excalinine: New artworks (Mickal, Silver, Moniker, Antifox)

New rendered artworks for project Excalinine. These will be now used for the game branding.

The Demo game will be released before 2025 on Scratch.




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New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

Read more

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

HUGE NEW UPDATE OUT! (v.0.9.0)

First time I made a trailer!... Well it's not really the trailer but it kinda is almost a trailer (Also posted on YT: https://www.youtube.com/watch?v=6f8QV8gHDN8)

You can play the new version on the game page.

[ Music by ENAHU64 ]

ok i FINALLY finished dropsane teto

i think i still got it

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

Yo Codin House Office

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).