1 year ago

Excalinine: New artworks (Mickal, Silver, Moniker, Antifox)

New rendered artworks for project Excalinine. These will be now used for the game branding.

The Demo game will be released before 2025 on Scratch.




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Doing more of this rendering style, this time experimenting it on my characters.

Another one for this #FanArtFriday, Ho-Oh and Lugia!

Inspired a lot on the new immersive TCGP cards and the HGSS box-art.

#Pokemon #HoOh #Lugia

Experimenting different rendering styles

(Huge inspiration from Paterno2)

After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

(add the dust man theme from mega man 4) omg its dust man from fnf

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

#Silksong day!

I never played Hollow Knight, but I'm looking forward to play both of the games once I start earning my own money

Yo Codin House Office

Bear with me! (Animation test)

Will start doing animations more often. Started out with a quick test to figure out how I can replicate my artstyle on an animated medium.

The program I used is Adobe Animate 2022, while the assets where drawn on procreate