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217
10 months ago

Experience the intensity: Facial animations in sync with attacks and reactions! Feel the impact, express the rage.




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Testing out the new sliding door system with smooth animations for #LoboGame. 🚪🎮

#GameDev #IndieDev #UnrealEngine

Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

Perfect your timing, and a successful parry will be your reward! ⚔️ #GameDev #IndieDev #LoboGame

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Introducing quick access to Heavy Attacks for crowd control in Lobo! ⚔️ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Why are headshots so satisfying?

It’s the perfect balance between risk and reward.

But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫