14 hours ago

finally implemented collision




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Next up

adding some entity models

stealing the trader from the first blob world

Normal trees now favor areas with higher regional elevation (why a lot are clumped) and biomes are generated smoother; switched to Alltrue's tile engine, much better performance

reminds me of the sandstone map in battlezone

BETTER TERRAIN

lava pool

aircraft 2 ui

i will be adding tech trees soon, so stay tuned

so far, the trees only extend to early jets, but hopefully i can get to adding cold war era jets

might need to do a complete revision of the flight model code tho

hii guyss!! im back, working on blob world again

i added some new stuff

the Game doesnt like it when you try to leave the Playable Zone.

trader sells stuff now

experimental tile terrain generator

currently only the height and the temperature affect the region

there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless

uses basic perlin noise, based on seed