Game
Carnage in Space: Crucible


3 years ago

Fair warning - Chapter 7 is a bit on the long side. So long, in fact, that it's split into 2 separate levels, each crammed full of tricky platforming and merciless combat.

Brace yourselves; this is going to be be a very long battle.




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I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.

I also wrote a new song to go with it!

Keep an eye out for this in the next update, coming... whenever I feel like it.

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

animating my forever wip

There's something off about this room.

Almost as if we've entered a new dimension - a THIRD dimension.

Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Rejoice! The jankiest puzzle in the game has been re-done.

It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.