Game
A Day In The Life

7 years ago

Feedback and ideas poll - what would you like to see?(Expand)

Demo version - September


As of now Ive been able to get very basic functionality included in the game and am looking to get to adding proper content. With that said theres no better way to move on than collecting peoples thoughts and opinions on certain areas of the game. Im also keen to get others playing and testing the game out as I go along so that it is as polished as possible. To that end hoping to push out a small demo version of the game, exploring a small collection of features of the game which can then be refined.

So I now leave this poll here, A single basic version of each career that will be the focus of our first demo.

No matter which is chosen there are certain features which will be included as standard along side it. Those being

  • Player Inventory (If needed tools will also be implemented quicker)

  • Career based minigames

  • day/night cycle + calander

  • Player home

  • weather

  • Joypad Support

  • Mining (if time permits)

  5 votes Voting finished



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(Mines and menus preview build)

Available for testing now

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Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Finally, you can sell the fruits/veg of your labour. :)

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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.