Made a working sword attack with the help of a plugin, increased the acceleration speed of berserk mode, made a better roaring animation, I changed some models(Like adding blades to the mech's wrists), added I-frames(Which was simply really, if anyone wants to do it and doesn't know how, just make a 'I-Frames?' bool, set it true on Montage start, and false on completed or whenever)
Next up
29: Berserk mode and sword trail.
31: Enemy counter and different animations depending on what state you're in.
32: Sword slash decals, model changes, font changes, and
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
Beta 4 Released
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34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
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