Also, this doesn't mean I'm doing another patch. I'm not exhausting myself again like that, I promise 😂

Felt like doing a quick vid, so here's some tiny updates for the analog controls (with the controller joystick)! #kirby #fangame #gaming #gamedev #gamedesign #video #videogame #retro #pixelgame #demo
Next up
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
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