5 years ago

Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(

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I really thought I had "fixed it" when I posted the before and after images. How wrong I was...

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The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.

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The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.

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Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.

Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron

Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!

#godotengine #gamedev #indiedev #inventory #sobanya

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

So guys, we did it, we reached 1 000 stickers

@ZAUM_SP 's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.

Play the Steam Next Fest demo now: https://bit.ly/ZeroParades

The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.

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