The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Next up
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
So guys, we did it, we reached 1 000 stickers
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Replaced my old shop textures with new ones...works like a charm
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!










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