Game
UTRCraft

2 years ago

Finally, the Height map generation works (read how to)


So to get the gist of it you need a PerlinNoise algorithm (any goes) then you need to check every (square) chunk for if it is below or above the height map height (basically "heightmap < chunkY").
If this is true, check for if the tile is below or above, AND BAM. 2D chunk array infinite world UP, DOWN, LEFT AND RIGHT

DM me for code, haha!



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