So to get the gist of it you need a PerlinNoise algorithm (any goes) then you need to check every (square) chunk for if it is below or above the height map height (basically "heightmap < chunkY").
If this is true, check for if the tile is below or above, AND BAM. 2D chunk array infinite world UP, DOWN, LEFT AND RIGHT
DM me for code, haha!
Next up
Happy Mother's Day!!! Got some News in honor of that, MULTIPLAYER! (in old Gamemaker, with tiles and chunks and stuff) Love everyone, and thanks for supporting UTRCraft for more than 5 years (damn this is old)
Up to 32 Players at the moment
Pi followers
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Infinite Worlds
:X
Dizzy-make code >:)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Saw a Kerfuś in the wild today at McDonald's in Ptuj, Slovenia (not petting it would have been a sin💪)
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