Game
Hensen Hopper

1 year ago

Finally working on the sprite for the beetle enemy!!! I need to get off my computer and do some stuff right now but I thought the idea of posting a headless (I haven't done the head yet) beetle screenshot was hilarious so I'm doing that first lmao.




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I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.

I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.

Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

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This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!