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Game
Rise Of The Mage
28 days ago

Finished all the logic for interactive objects.
Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character.
The next thing in the plans is to polish up the camera work.




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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

some decor improvement

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Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Mocap of the characters's stats window

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Level changing via portal procedure - very draft character animation