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107
Game
Rise Of The Mage
2 months ago

Finished all the logic for interactive objects.
Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character.
The next thing in the plans is to polish up the camera work.




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First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Prehistory of first chapter (without text content yet)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

We’re teaming up with Neowiz to support developers with a narrative game jam!Β  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

Level changing via portal procedure - very draft character animation

Icons of spells for UI (not full pack yet)

Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! πŸ‡

She's a great role model for the kids, like a cool aunt! 😎

Mocap of the characters's stats window