Game
9:16

2 years ago

Finished modelling the second building! Its sort of a "tool shed" storage type building! Also experimented with this little "Timer" you can see on top! Most phones have these running while you film :)




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In 2019, 6 young adults disappeared in and around Blackwood County, Virginia, USA. 

Now it is all up to you.

I'm more than excited to launch this games EARLY ACCESS! Its really been a passion project for me and I cant wait for your feedback! :)

You are not the first but you might be the last

Im really not good at cutting trailers, so instead here you have the games intro sequence! Its nothing spectacular but sets the mood for what is about to come. Internal game testing will start soon, a early access version will follow!

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

After the little teaser earlier this day, I'm happy to announce that "Armin Dallapiccola" will be doing the voiceovers for 9:16!

He is formerly known for his roles in various TV Series and movies here in Germany/Austria!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hey everyone! I just wanted to quickly announce that 9:16 is now free for everyone to download! It's been a while since I worked on this project and I decided that I want everyone to experience this unique project instead of hiding it behind a paywall!

Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)

Joltober is here! Today's prompt is #Scarecrow! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"