2 years ago

Finished this illustration of Meowth for @blurryspirits ' #DTIYS challenge last night.

More info here: https://gamejolt.com/p/meowth-read-the-article-for-some-extra-stuff-lol-2hab9gw4

: Clip Studio Paint

#blurrymeowth




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Bringing back Cloud Cat and Sun Lion reward stickers!

These stickers can be collected for free by completing daily quests and then placing charged stickers on any of my posts.

As always, thanks so much for all the support!

For any future Spoonflower surface pattern designers, don't bother with mirrored and half-brick repeat. There's no benefit since both require full-scale patterns to be downsized to 30 cm—might as well mirror/half-brick patterns in your art app first.

WIP! Trying something new for wallpaper patterns. Spoonflower has mirrored and half-brick tiling modes, but I haven't used either of them yet. This one will look kind of like the ⌘ symbol once it's mirrored, but I'll be making other variations, as well.

I've drawn Kirby a lot, so here's some Marx fan art for #FanArtFriday.

: Clip Studio Paint

10/10 bug. Would recommend holding.

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

Katie from Animal Crossing. #FanArtFriday : Clip Studio Paint

Hey all, I'm so excited! My buddy @Frycandle released a demo on Steam for his upcoming brilliant puzzle game, The Button Effect!

Wishlisting helps a lot with the algorithm and costs $0, so please show some love: https://store.steampowered.com/app/2299940/The_Button_Effect/

Thank you!

These are some patterns I made for Spoonflower's Art Deco design challenge. I took inspiration from some fancy hand-carved edge detailing on an authentic Art Deco couch made in the 1910s.

: Inkscape + Krita

Some behind-the-scenes gifs showing how I made the Vector Navigation avatar frame in Blender.

The only moving objects were the camera and spaceship.

Wireframe modifier on most meshes, and just 2 simple emission shaders (not shown here).