9 months ago

First alpha of GDfusion (Clickteam Fusion in Godot) should be out soon. Will have the base frame system and some Clickteam objects. Event editor will take a while to implement. The plugin repo will be public of course in case anyone wants to contribute ;)




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Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Shh theyll never know

(devlog soon I promise)

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Zombie in action! #GameDev #Art #PixelArt

FNAF Accuracy in a 3d game engine?? No way!