First alpha of GDfusion (Clickteam Fusion in Godot) should be out soon. Will have the base frame system and some Clickteam objects. Event editor will take a while to implement. The plugin repo will be public of course in case anyone wants to contribute ;)
Next up
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Shh theyll never know
(devlog soon I promise)
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
FNAF Accuracy in a 3d game engine?? No way!
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