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Last Week At Silly's Devlog No. 3:
Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.
LWAS DEVLOG 6!! (I NEED OPINIONS)
How 2 environment art bro help me ooooooooooooooooooooooooooooo
Last Week At Silly's Devlog No. 4:
Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.
PIZZAAAAAAAAAAAAAAAAAAAAA
03/01/15:
"Welcome to Fredona's."
Last Week At Silly's Devlog No. 2:
Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.
Last Week at Silly's Devlog No. 5:
Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.
Overcomplicated character of the year award goes to this girlie methinks
sup new fangame communityhgfasdf











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