Next up
A few details not in the video:
There are plans for multiple types of guns.
The combo meter (little yellow meter) can build up to 4 Charged attacks. At max, you use the electrifying screen-nuke. Otherwise, you do a crowd-control spin attack.
Heavy enemies take a bit more work to stun, much less defeat. The guy here takes four punches in a row to stun, or a powerful-enough shot. Regular bullets don't move him an inch.
A brief preview of the gameplay. Nothing's final yet.
You never know when you're gonna need an attack helicopter.
Also, I know I like drawing vehicles like they're low-res CG models from the '90s.
Cleaned up the HUD for visibility.
The background is temporary. The tiles, we'll see. I can't say I like drawing elaborate backgrounds, despite my previous game's gratuitous use of scaling BG effects.
Kinda experimenting with the background here. It might come off as a big, flat painting, though.
Should I bring back that perspective BG thing from my previous game? Or give this another BG layer?
Meet the DemoBots.
They have only one function: Demolish stuff.
Of course, one wonders why they're human-sized and carry hammers. It helps keep debris to a minimum, and makes them approachable to humans.
Sure. TWO layers of "painted" backgrounds. Makes the area feel more lived in.
Three reasons to be going after the treasure:
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
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