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2 years ago

For day 313 of coding, I have fixed the code to where the ice shards will stay in the area of contact




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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

Play @pm-studios ' Bandit Trap Open Beta!

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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For day 1174 of coding, I now have the damage reaction done only when inactive

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

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It ends on March 23rd at 6 am CET!

For 1181 of coding, I am working on being able to push certain objects