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For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce
For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now
For day 612 of coding, I have altered the knockback process to stop once the player hits the wall
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough
For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms
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