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42
2 years ago

For day 331 of coding, I removed the new game over menu for the old one. I've also made it to where the notes will disappear once the battle is over

The player is also unable to pause during certain events like the game over screen, or during battle




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For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

Opera GX's #GXNailArt competition has arrived on Game Jolt!

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For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit