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30
2 years ago

For day 346 of coding, I have attempted to fix a problem with orbiting projectiles

It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow




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For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

For day 956 of coding, I think I've finally fixed the collision problem

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea