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44
2 years ago

For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves




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For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far