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32
2 years ago

For day 351 of coding, I worked a bit more on having the ice shards stick correctly

It appears to work on stationary targets, but it acts weird on moving targets. It is also not hurting the bats, despite sharing the same collision code as the slimes




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For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

animating my forever wip

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 912 of coding, you can now cycle between both options in the pause menu

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later