
For day 465 of coding, I have applied the card flipping to both of the player's split hands
Next up
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions
For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does
For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it













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