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17 days ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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For day 483 of coding, I have applied functions to the first set of option buttons. I will apply functions to the rest at a later time

For day 482 of coding, I have made some arrows to display with the selected option except for the last two

I think this is the game I have replayed the most

#GJAsks

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

For day 481 of coding, I have some of the options react to mouse clicks

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

For day 478 of coding, I have altered how the wager information is displayed. I'm not sure if I'm ok with how it is right now

For day 484 of coding, I have given functionality to the rest of the buttons in the options menu

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8