Loading...
32
2 years ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




0 comments

Loading...

Next up

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

For day 1060 of coding, I added a count of how many exits of each direction are available

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1061 of coding, I made sure to include the forest exit in the count

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

For day 1058 of coding, I have figured out how to have that pathway creation limit apply