Loading...
32
2 years ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




0 comments

Loading...

Next up

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1060 of coding, I added a count of how many exits of each direction are available

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1061 of coding, I made sure to include the forest exit in the count

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map