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32
1 year ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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The #Owl now rests on top of the #Animatronic

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

Here's my attempt at the shield from The Knightling

#KnightlingFanArt

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

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My game in 50 seconds #indiedev #Gamedev #steam

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

I've now placed a #Cursed Journal with a buckler lock