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32
1 year ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

For day 927 of coding, I made the selection text box able to adjust size according to text

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 930 of coding, I cleaned up the code some more by removing obsolete code

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

My game in 50 seconds #indiedev #Gamedev #steam

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit