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17
20 days ago

For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments




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For day 487 of coding, I gave mouse functionality to half of the main game

For day 486 of coding, I have given functions to the arrows and return button

For day 493 of coding; I have finished 3/4 of Heartbeast's second video on random level design, focusing on the player and collisions

The player placement is a bit unrefined at the moment

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast

I did change the floor colors to better stand out from the walls

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right

For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For this week's piece, I have redone my piece from 10 weeks ago

It's just a little touch-up, but it definitely improved the piece significantly