For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments
Next up
For day 487 of coding, I gave mouse functionality to half of the main game
For day 486 of coding, I have given functions to the arrows and return button
For day 493 of coding; I have finished 3/4 of Heartbeast's second video on random level design, focusing on the player and collisions
The player placement is a bit unrefined at the moment
For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast
I did change the floor colors to better stand out from the walls
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right
For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
For this week's piece, I have redone my piece from 10 weeks ago
It's just a little touch-up, but it definitely improved the piece significantly
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