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15
1 year ago

For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets




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For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 912 of coding, you can now cycle between both options in the pause menu

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended