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27
2 years ago

For day 506 of coding, have randomized the exit placement a bit. I will have to refine it a bit to at least ensure that a exit is placed




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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

Ok who turned the yoinky sploinky mode on?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision