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27
4 months ago

For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed




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For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in

For day 614 of coding, I tried to implement part of the invisibility to the player's shadow

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid